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Hasbro(HAS) - 2024 Q2 - Earnings Call Presentation
2024-07-26 00:25
业绩总结 - 公司2024年第二季度总收入下降18%,除去eOne电影和电视部门的影响,收入下降6%[13] - 公司的净收入为995百万美元,同比下降18%[15] - 公司的营运利润为212.1百万美元,同比增长超过100%[17] - 公司调整后的营运利润提升主要受益于良好的业务组合、供应链生产力超过通货膨胀以及较低的营运成本[22] - 公司调整后的净收入为170.1百万美元,同比增长102百万美元[21] - 公司调整后的每股收益为1.22美元,同比增长0.73美元[23] - 公司通过第二季度的营运现金改善主要受益于基础收益增长和有利的时间安排[24] - 公司EBITDA为314百万美元,同比增长58%[25] - 公司2024年上半年总收入下降21%,除去eOne电影和电视部门的影响,收入下降7%[27] - 公司调整后的净收入为255百万美元,同比增长186百万美元[33] 未来展望 - 公司调整后的EBITDA范围为9.75亿至10.25亿美元[101] 新产品和新技术研发 - 公司的Hasbro Total Gaming包括所有游戏收入,尤其是DUNGEONS & DRAGONS、MAGIC: THE GATHERING和Hasbro Gaming[164] - 公司2024年第二季度,MAGIC: THE GATHERING的收入为336.0美元,较2023年同期增长8%[163] 市场扩张和并购 - 公司的运营卓越计划旨在实现7.5亿美元的总成本节约[107] 其他新策略和有价值的信息 - 公司的毛利率在2024年第二季度提高了15.5个百分点[116] - 公司的现金及短期投资为1,110百万美元,较去年同期大幅增长[150]
Hasbro(HAS) - 2024 Q2 - Earnings Call Transcript
2024-07-26 00:25
财务数据和关键指标变化 - 第二季度总收入为9.95亿美元,同比下降18%。剔除eOne剥离的影响,总收入下降6% [38] - 第二季度调整后营业利润为2.49亿美元,调整后营业利润率为25%,同比提升近14个百分点 [39] - 第二季度调整后净收益为1.7亿美元,每股摊薄收益为1.22美元,去年同期为0.49美元 [40] - 前三季度总收入为17.5亿美元,同比下降21%。剔除eOne剥离的影响,总收入下降7% [41] - 前三季度调整后营业利润为3.97亿美元,调整后营业利润率为22.7%,同比提升14个百分点 [42] - 前三季度调整后净收益为2.55亿美元,每股摊薄收益为1.83美元 [43] - 前三季度经营活动现金流为3.65亿美元,同比改善2.46亿美元 [43] 各条业务线数据和关键指标变化 Wizards of the Coast - 第二季度收入同比增长20%,主要得益于Monopoly Go!数字授权业务的强劲表现 [44] - 第二季度Wizards业务调整后营业利润率为54.7%,同比提升近17个百分点 [46] - 全年Wizards收入预计下降1%-3%,优于之前预期的下降3%-5% [49] - 全年Monopoly Go!预计贡献收入1.05亿美元 [49] - 全年Wizards调整后营业利润率预计约42%,高于之前预期的38%-40% [51] 消费品业务 - 第二季度收入同比下降20%,主要受到关闭业务和娱乐内容减少的影响 [47] - 第二季度消费品业务调整后营业利润率基本持平,同比下降约3.5个百分点 [48] - 全年消费品收入预计下降7%-11%,优于之前预期的下降7%-12% [52] - 第三季度消费品收入预计小幅下降,第四季度将转为增长 [52] - 全年消费品调整后营业利润率预计4%-6% [52] 各个市场数据和关键指标变化 - 无相关内容 公司战略和发展方向及行业竞争 - 公司正在转型成为一家更加盈利、敏捷和运营卓越的游戏公司,专注于通过MAGIC游戏来吸引各年龄段的粉丝 [12] - 公司正大力投资数字游戏业务,未来几年计划每年推出1-2款新游戏 [57][58][59] - 公司将继续加强与迪士尼等大型IP授权合作伙伴的合作 [105][106] 管理层对经营环境和未来前景的评论 - 第二季度表现良好,游戏和数字授权业务强劲,消费品业务符合预期 [10][11] - 对第四季度和全年的创新产品和零售伙伴的支持持乐观态度 [25][27][28][30] - 对Monopoly Go!等数字游戏业务的长期前景持乐观态度 [68][69] 其他重要信息 - 公司新任命John Hight为Wizards of the Coast总裁,他此前在暴雪工作多年 [22] - 公司新任命Holly Barbacovi为首席人力资源官 [29] - 公司新任命Stephanie Beal为供应链总监,Dan Shull为首席数字信息官 [35][37] - 公司正在推进整合业务规划,提升数字化运营效率 [36][37] 问答环节重要的提问和回答 问题1 **Eric Handler 提问** 询问公司在数字游戏业务的发展策略和投资计划 [57][58][59][60] **Chris Cocks 和 Gina Goetter 回答** - 公司正大力投资数字游戏业务,未来几年计划每年推出1-2款新游戏 - 公司将采取内部开发和与合作伙伴合作的方式来拓展数字游戏业务 - 公司每年在数字游戏业务的资本支出约为2.5亿美元左右 [57][58][59][60] 问题2 **Megan Alexander 提问** 询问Monopoly Go!业务在第二季度和下半年的表现情况 [64][65][66][67][68][69] **Gina Goetter 回答** - 第二季度Monopoly Go!超出最低保底收入3500万美元 - 下半年Monopoly Go!预计收入将有所下降,主要受到用户流失率和营销投入的影响 - 但公司对Monopoly Go!的长期前景持乐观态度,认为这将是一个持续贡献收益的重要游戏 [65][66][68][69] 问题3 **Fred Wightman 提问** 询问消费品业务在第四季度能否达到10%的营业利润率目标 [103][104][105] **Gina Goetter 回答** - 公司预计第四季度消费品业务的营业利润率将达到10%左右 - 这主要得益于第四季度收入的大幅增长,以及全年成本优化措施的持续发挥作用 - 公司的目标是未来将消费品业务的全年营业利润率提升至两位数 [104][105]
Hasbro: Games Customers Are Aging Up and Becoming More Digital
PYMNTS.com· 2024-07-25 23:48
As toys and games retailers look to adapt to consumers' evolving habits and preferences, Hasbro is seeing the industry transformed by more adult and more digitally engaged customers. The toy and game company shared on a call discussing its Q2 2024 financial results Thursday (July 25) that the business is changing as digital engagement rises and adults become more playful. "It's about skating to where the puck is going as opposed to where the puck has been," CEO Chris Cocks said. "I think physical products k ...
Here's Why Hasbro (HAS) is a Strong Momentum Stock
ZACKS· 2024-07-25 22:50
For new and old investors, taking full advantage of the stock market and investing with confidence are common goals. Zacks Premium provides lots of different ways to do both.The popular research service can help you become a smarter, more self-assured investor, giving you access to daily updates of the Zacks Rank and Zacks Industry Rank, the Zacks #1 Rank List, Equity Research reports, and Premium stock screens.Zacks Premium includes access to the Zacks Style Scores as well.What are the Zacks Style Scores?T ...
Hasbro (HAS) Q2 Earnings: Taking a Look at Key Metrics Versus Estimates
ZACKS· 2024-07-25 22:36
For the quarter ended June 2024, Hasbro (HAS) reported revenue of $995.3 million, down 17.7% over the same period last year. EPS came in at $1.22, compared to $0.49 in the year-ago quarter.The reported revenue represents a surprise of +5.61% over the Zacks Consensus Estimate of $942.43 million. With the consensus EPS estimate being $0.77, the EPS surprise was +58.44%.While investors closely watch year-over-year changes in headline numbers -- revenue and earnings -- and how they compare to Wall Street expect ...
Hasbro beats second-quarter estimates, goes 'all in' on digital gaming segment
CNBC· 2024-07-25 22:12
Hasbro board games are seen for sale at a Target store on December 12, 2023 in Austin, Texas.Toy company Hasbro beat Wall Street expectations for the second-quarter on Thursday, thanks in part to growth in its digital gaming segment. Shares of the company jumped more than 4% in early trading. Here's how Hasbro performed in the quarter ended June 30 compared with what Wall Street was anticipating, based on a survey of analysts by LSEG:Earnings per share: $1.22 adjusted vs. 78 cents expectedRevenue: $995 mill ...
Hasbro (HAS) Q2 Earnings and Revenues Top Estimates
ZACKS· 2024-07-25 20:41
Hasbro (HAS) came out with quarterly earnings of $1.22 per share, beating the Zacks Consensus Estimate of $0.77 per share. This compares to earnings of $0.49 per share a year ago. These figures are adjusted for non-recurring items.This quarterly report represents an earnings surprise of 58.44%. A quarter ago, it was expected that this toy maker would post earnings of $0.27 per share when it actually produced earnings of $0.61, delivering a surprise of 125.93%.Over the last four quarters, the company has sur ...
Hasbro(HAS) - 2024 Q2 - Quarterly Results
2024-07-25 18:57
财务业绩 - 公司第二季度收入下降18%,主要受eOne剥离影响;剔除该影响,收入下降6%[5] - 公司第二季度净收入为9.953亿美元,同比下降18%[40] - 公司整体收入下降21%,经调整营业利润率从-7.7%提升至22.7%[7] 业务表现 - 消费品业务收入下降20%,受娱乐时间安排、计划退出业务和清仓销售减少影响[6] - 消费品部门收入为5.245亿美元,同比下降20%[42] - 魔法风云会和数字游戏业务收入增长20%,受益于新产品发布和数字授权业务增长[8] - 魔法风暴海岸及数字游戏部门收入为4.52亿美元,同比增长20%[44] - 娱乐业务收入下降90%,主要受eOne影响;剔除该影响,收入下降30%[9] - 娱乐部门收入为1.88亿美元,同比下降90%[46] 利润表现 - 经营利润为2.12亿美元,经营利润率为21.3%;调整后经营利润为2.49亿美元,调整后经营利润率为25.0%,受益于业务结构改善、供应链效率提升和运营成本降低[5] - 公司第二季度营业利润为2.481亿美元,同比增长82%[83] - 魔法风暴海岸和数字游戏业务营业利润为2.471亿美元,同比增长74%[83] - 公司第二季度非GAAP调整后的营业利润为2.488亿美元,同比增长82%[83] - 公司第二季度净亏损1.385亿美元,非GAAP调整后净利润为1.701亿美元[88] - 公司第二季度非GAAP调整后每股收益为1.22美元,同比增长149%[88] - 公司第二季度非GAAP调整后每股收益为1.83美元,同比增长274%[89] 成本管理 - 公司实现4000万美元净成本节省,年度目标为7.5亿美元[5] - 公司存货下降51%,其中消费品业务存货下降55%[5] 股东回报 - 公司派发9700万美元现金股利[16] 品牌表现 - 公司品牌组合中特许经营品牌收入为7.866亿美元,同比持平[49] - 合作品牌收入为1.246亿美元,同比下降28%[49] - 公司组合品牌收入为8.41亿美元,同比下降22%[49] - MAGIC: THE GATHERING和Hasbro Total Gaming的收入分别增长8%和12%[2][3] 业务调整 - 公司全年指引上调,预计消费品业务收入下降7%-11%,魔法风云会业务收入下降1%-3%,娱乐业务收入下降1500万美元[14] - 公司第二季度出售eOne电影电视业务产生1.53亿美元损失[86] - 公司第二季度计提2.962亿美元商誉及无形资产减值[86] - 公司第二季度eOne电视电影业务出售过程产生0.7百万美元费用[86]
Should Hasbro (HAS) Stock be in Your Portfolio Pre-Q2 Earnings?
ZACKS· 2024-07-23 22:05
Hasbro, Inc. (HAS) is scheduled to report second-quarter 2024 results on Jul 25, 2024, before the opening bell.The Zacks Consensus Estimate for earnings in the to-be-reported quarter is pegged at 77 cents per share, indicating an improvement of 57.1% from 49 cents reported in the year-ago quarter. The consensus mark has moved up 4% in the past 60 days. For quarterly revenues, the consensus mark is pegged at nearly $942.4 million, suggesting a decline of 22.1% from the year-ago quarter’s figure.Image Source: ...
Hasbro: Cheap Long-Term Cash Producer
Seeking Alpha· 2024-07-23 18:23
Ariel Skelley Investment Thesis Hasbro (NASDAQ:HAS) reported long-term growth since 2014 including headcount growth and FCF growth. Even taking into account the recent goodwill impairment, in my view, the recent decline in the stock price is not in line with the company's financial figures. I think that further turnaround efforts that started in 2023 and potential sale of brands could have a beneficial effect on future FCF growth. Besides, further increase in marketing expenses and R&D efforts that we s ...