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《哪吒2》中国内地票房定格154.4亿元 打开影视衍生品价值空间
7月1日,《哪吒之魔童闹海》(以下简称《哪吒2》)在中国内地电影院线正式下映,结束了自今年1月 29日以来153天的线下放映。 据灯塔专业版显示,《哪吒2》在中国内地最终斩获154.4亿元票房,总观影人次3.24亿,两项数据均创 下中国影史纪录,并大幅领先第二名。 不过,在部分电影、动画行业的从业者看来,《哪吒2》的商业价值还有继续挖掘的空间。 也是从2月下旬开始,全国拥有IMAX GT影厅的影院,甚至科技馆都受到了影迷观众的关注,如贵阳的 越界影城、辽宁省科学技术馆甚至成为网红打卡点,吸引了周边游客。 不过从3月上旬开始,《哪吒2》的热度开始降低,电影市场也随之降温。《中国经营报》记者发现, 《哪吒2》分别以11.64亿元和2.31亿元的月度票房成为今年3月和4月的月度票房冠军。5月,《哪吒2》 的月度票房减少至1.12亿元,6月则仅有2588万元,增长势能基本耗尽。 票房增长的三段进程 复盘《哪吒2》在过去153天的票房增长过程,大致可分为三个阶段。第一阶段是在春节档,凭借档期红 利和超强口碑,成为中国影史的现象级爆款;第二阶段则从春节假期结束,至2月下旬,《哪吒2》在全 球影史票房榜的冲榜之路引发全国乃 ...
《哪吒2》今日下映:3亿多人次观影,票房距影史第4差5亿,光线传媒收入超30亿仍不满意
Di Yi Cai Jing· 2025-06-30 09:39
若以该比例计算,《哪吒2》已取得159亿元的票房,光线传媒来自该电影的总收入大约为31亿元-33亿 元。 今年,你去电影院看过《哪吒之魔童闹海》(下称《哪吒2》)吗? 据猫眼专业版数据,电影《哪吒2》密钥将于今日到期,累计总票房(含港澳台及海外)159.12亿,总 观影人次3.24亿。 《哪吒2》上映至今共打破113项纪录,获得308项里程碑成就。主要成就包括中国影史票房榜冠军、中 国影史观影人次冠军、全球影史票房榜第5位、全球影史动画片票房榜冠军等。《哪吒2》的票房距离全 球影史第4名《泰坦尼克号》的164.23亿元票房,还有5亿元左右的差距。 这部2025年的现象级电影曾经历过四次密钥延期。5月21日,《哪吒2》片方发布密钥延期通知,影片将 从6月1日延长上映至6月30日。4月22日,《哪吒2》密钥第三次延期,延长上映至5月31日。3月21日, 《哪吒2》官方微博曾宣布延长上映至4月30日。2月19日,作为春节档票房冠军的《哪吒2》宣布延长上 映至3月30日。 影片密钥延期指的是影片可以晚于同档期影片下线。而密钥其实是为了版权保护,院线在影片公映前获 得加密的数字拷贝文件,只要在公映时获得密钥,即可实现正 ...
《哪吒2》打破113项记录!光线传媒或分到52亿元
21世纪经济报道· 2025-06-30 09:27
据网络平台数据,电影《哪吒之魔童闹海》密钥将于今日(6月30日)到期, 累计总票房 154.45亿 ,总观影人次3.24亿, 上映至今共打破113项纪录,获得308项里程碑成就。 内地影史喜剧片票房 冠军 获得里程碑308项 内地影史总票房 冠军 ■示房 总票房 154.45亿 内地影史观影人次 冠军 人 次 观影人次 3.24亿 2025年内地票房 冠军 总票房 154.45亿 内地影史春节档票房 冠军 总票房 48.41亿 電示房 内地影史国产片票房 冠军 总票房 154.45亿 内地影史喜剧片票房 冠军 总票房 154.45亿 获得5项奖项及提名 第27届上海国际电影节 劳获2个奖项 電源房 今天,电影@哪吒之魔童闹海 官博发布哪吒与敖丙人偶挥手告别视频并配文:"多庆幸能有一 程伴你同游,毕竟每次相遇都绝无仅有。" 对于《哪吒2》即将告别大银幕,不少网友表示期待《哪吒3》早日与观众见面:"哪有故事能 讲得没有尽头……这次真的说拜拜啦!吒儿,等你长大了我们再见。" 会想念的,回想念很长很长一段时间,想念吒 儿想念丙丙想念饺子,想念那段破百亿国民自 豪的时光,想念在影院爆笑哭泣的时刻,想念 饺子导演真挚自信 ...
29股获融资客大手笔净买入
Summary of Key Points Core Viewpoint - As of June 23, the total market financing balance reached 1.81 trillion yuan, indicating a daily increase of 4.22 billion yuan, with notable net purchases in various sectors, particularly in technology, banking, and pharmaceuticals [1]. Group 1: Market Financing Overview - The financing balance in the Shanghai market was 913.05 billion yuan, increasing by 1.99 billion yuan from the previous trading day [1]. - The financing balance in the Shenzhen market was 886.65 billion yuan, with an increase of 2.12 billion yuan [1]. - The financing balance in the Beijing Stock Exchange was 5.47 billion yuan, up by 102 million yuan [1]. Group 2: Individual Stock Performance - On June 23, a total of 1,984 stocks received net financing purchases, with 373 stocks having net purchases exceeding 10 million yuan [1]. - The top net purchase stock was Sifang Jingchuang, with a net purchase amount of 410.23 million yuan, followed by Hengbao Co. and China Merchants South Oil with net purchases of 22.08 million yuan and 12.82 million yuan, respectively [2]. - The sectors with the highest concentration of stocks receiving net purchases over 50 million yuan included computer, banking, and pharmaceutical industries, with 5, 4, and 3 stocks respectively [1]. Group 3: Financing Balance and Market Capitalization - The average financing balance as a percentage of market capitalization for stocks with significant net purchases was 4.28% [2]. - The stock with the highest financing balance relative to its market capitalization was Tibet Tianlu, with a financing balance of 1.09 billion yuan, accounting for 9.73% of its market value [2]. - Other notable stocks with high financing balance percentages included Jianghuai Automobile (8.92%), Hengbao Co. (8.15%), and Tianyang Technology (8.08%) [2].
2025年中国动画电影产业现状简析:内容产能不足与创新周期延长仍是问题核心[图]
Chan Ye Xin Xi Wang· 2025-06-20 01:44
Core Insights - The Chinese animation film industry has experienced fluctuating box office performance in recent years, with domestic films achieving breakthroughs in genre diversification and brand operation, successfully activating family viewing demand and enhancing market pricing power [1][8] - From 2022 to 2024, the box office share of domestic animation films has remained in the 60% range, indicating a reliance on blockbuster hits while exposing issues such as insufficient production capacity for mid-tier films and lagging derivative product development [1][10] - In 2024, the total box office for Chinese animation films reached 6.863 billion yuan, with domestic animation accounting for 41.89% of this total [1][10] Animation Film Industry Overview - Animation films are defined as films produced using animation techniques, including theatrical releases and OVA (Original Video Animation) [2] - The industry is characterized by a shift from traditional filmmaking, which relies on real scenes and actors, to digital technology-driven animation that allows for creative freedom and a broader audience reach [2][3] Industry Policy Background - The Chinese government supports the animation film industry through tax incentives, funding support, and awards to encourage content creation that explores traditional culture and modern expression [4] - Policies aim to enhance the industry chain, nurture leading companies, support small teams, and promote cross-media IP development to strengthen international communication [4] Industry Chain Structure - The animation film industry chain includes upstream traditional production hardware and digital technology, midstream content creation and industrial production, and downstream distribution and marketing [6] - The integration of various technical paths, including 2D hand-drawn, 3D digital, and stop-motion animation, is essential for a comprehensive content production system [6] Current Industry Status - The box office share of domestic animation films declined from 2015 to 2017 due to content innovation and industrialization challenges, but saw a rapid recovery from 2018 onwards, with a significant increase in market share [8][10] - The number of domestic films breaking the 100 million yuan mark has fluctuated, with a notable increase in 2019 due to the success of films like "Ne Zha" [10] Competitive Landscape - Leading companies in the animation film industry, such as Light Chaser Animation and Bilibili, leverage technology and IP development to maintain market dominance [12][13] - Emerging players are exploring adult-oriented markets and cross-media development, indicating a competitive landscape focused on enhancing original content and global IP operations [12][14] Future Development Trends - The industry is moving towards deeper integration of technology and industrialization, utilizing AI and virtual production to enhance efficiency and visual expression [14] - Content creation is expected to draw from traditional cultural resources while innovating modern expressions, aiming to resonate emotionally with audiences and adapt to fragmented viewing habits [14]
3年拍一部电影,观影人次却下滑四成!业界齐呼电影成本必须砍
Di Yi Cai Jing· 2025-06-19 12:09
Core Viewpoint - The Chinese film industry is facing a significant decline in audience numbers and profitability, prompting industry leaders to call for cost reduction and efficiency improvements to avoid a potential crisis [2][4][5]. Industry Challenges - The number of movie tickets sold in China has decreased from 17.28 billion in 2019 to an estimated 10.10 billion in 2024, representing a 40% decline [5]. - High production costs persist despite the shrinking market, with industry leaders emphasizing the need for a systemic change in production mechanisms and cost structures [2][4][5]. Cost Management - Industry leaders, including Damai Entertainment's president, advocate for lowering production costs in response to declining audience numbers [4]. - The current profit-sharing model is unfavorable for production companies, with only 38-39% of box office revenue going to them after taxes and distribution costs [5]. Industry Response - There is a push towards producing lower-budget films that focus on strong storytelling rather than relying on high production values [6][7]. - Companies are exploring new technologies, such as virtual filming and AI effects, to enhance efficiency and reduce costs [7]. Revenue Diversification - Companies like Wanda Film are shifting focus to diversify income sources beyond box office revenue, aiming to increase the share of non-box office income [7][8]. - Wanda Film's game business saw a revenue increase of over 50% year-on-year, indicating a successful strategy in expanding revenue streams [7]. Collaborative Efforts - Shanghai Film Group is partnering with various companies to explore cutting-edge technologies and interactive experiences, aiming to enhance the film industry's appeal and profitability [8].
青年导演如何才能“懂观众”?王长田:我们生产了太多观众不需要的电影
Core Insights - The 27th Shanghai International Film Festival forum highlighted the challenges facing the Chinese film industry, emphasizing the need for a reduction in film production to align with market demand [1][3] - Industry leaders called for a shift towards producing fewer but higher-quality films, with a target of 500 to 600 films annually, down from over 1,000 [3][5] - The forum underscored the importance of diversifying revenue streams beyond box office sales, advocating for increased focus on IP development and derivative products [4][5] Industry Challenges - The average attendance rate for the 80,000 screens in China has dropped to 5.7%, significantly below the healthy range of 12% to 15%, indicating a pressing need for industry reform [3] - The current production model has led to a content drought, with a notable gap in emerging talent and a disconnect between educational institutions and market needs [5] Proposed Solutions - Industry leaders suggested reducing reliance on box office revenue and enhancing the income from derivative products, with examples like the merchandise sales from "Ne Zha" reaching hundreds of billions [4] - Initiatives such as the "Jumping Curtain Plan" by Wanda Film aim to bridge the gap between young directors and audience expectations, while Shanghai's "Starting Line Plan" focuses on supporting first-time filmmakers [5]
光线传媒20250617
2025-06-18 00:54
光线传媒 20250617 摘要 光线传媒 2025 年一季度经营增速超 20%,《哪吒 2》及其衍生品预计 贡献显著业绩增量,全年衍生品销售规模有望达 200-300 亿元,成为业 绩增长关键驱动。 光线传媒正经历从电影内容提供商向 IP 创造者和运营商的转型,参考头 部 IP 授权比例(10%-15%),预计衍生品授权毛利贡献可达 30 亿元, 光线传媒占比约 20 亿元,全年业绩有望达到 40 亿元左右。 公司动画与真人电影票房总收入预期为 20-30 亿元,对应利润空间 10- 20 亿元,叠加 IP 衍生品授权收入 5-10 亿元,整体后续利润预期可达 20 亿元以上,具备显著增长潜力。 对标迪士尼等国际标杆,光线传媒积极拓展 IP 多元化变现渠道,包括游 戏、主题乐园和文创产品,摆脱对单一票房收入的依赖,提升盈利能力。 光线传媒构建神话宇宙矩阵,储备《哪吒 2》、敖丙独立电影、《哪吒 村》等项目,并与万代南梦宫、泡泡玛特等合作开发潮玩手办卡牌,积 极布局中长期变现点。 Q&A 哪吒 2 对光线传媒的贡献及公司价值重估情况如何? 根据光线传媒董事长王长田在上海国际电影节开幕论坛上的透露,哪吒 2 带 ...
“哪吒”之后,电影如何再度吸引观众
Qi Lu Wan Bao· 2025-06-17 21:39
Core Insights - The Chinese film market in 2025 is undergoing significant changes, highlighted by a record-breaking Spring Festival box office of 9.5 billion yuan, while subsequent holiday box offices show a notable decline [2] - The quality of films is not meeting audience expectations, leading to a need for industry-wide innovation in content creation and distribution [3][4] - Rising production costs are a major concern, with costs for films increasing significantly over the years, necessitating a reevaluation of production mechanisms [5][6] Industry Trends - The audience's aesthetic and cultural demands are evolving, requiring filmmakers to adapt and innovate to meet these expectations [4] - The film industry is experiencing a shift from an "incremental era" to a "stock era," with increasing screen and cinema numbers but declining average occupancy rates [8] - The industry is overly reliant on box office revenue, with 95% of income coming from ticket sales, compared to only 30% in the U.S., indicating a need for diversification into merchandise and IP development [8] Production Challenges - The rising production costs are not matched by box office returns, leading to financial strain on filmmakers [5][7] - The production cycle has lengthened due to higher quality standards, contributing to a shortage of new content [8] - There is a pressing need for talent development within the industry to address the gap in skilled filmmakers [8]
电影行业亟须增加非票房收入
Group 1: Industry Trends - The Chinese film industry is heavily reliant on box office revenue, with approximately 90% of income coming from ticket sales, compared to a 40% reliance on box office revenue in Hollywood [1] - Industry leaders emphasize the need to diversify revenue streams and reduce dependence on box office income, focusing on non-box office revenue growth [1][2] - The decline in box office performance after the peak of the Spring Festival has highlighted the challenges faced by the film industry in maintaining growth [1] Group 2: IP and Merchandise Development - The success of the film "Ne Zha" has led to significant sales in licensed merchandise, with one category exceeding 10 billion yuan, and projections for future sales to surpass 100 billion yuan [2] - Companies are actively developing various merchandise categories, including toys and collectibles, to capitalize on popular IP [2][3] - The Chinese潮玩 (trendy toy) market is experiencing rapid growth, with a market value of approximately 60 billion yuan in 2023, accounting for about 20% of the global market [3] Group 3: Strategic Initiatives - Wanda Film is implementing a "1+2+5" strategic framework to innovate and develop a new entertainment ecosystem, focusing on creating super IP and brands [2][5] - Light Media aims to transition from a high-end content provider to an IP creator and operator, with plans to develop a "Chinese Mythology Universe" [4] - Shanghai Film is enhancing its capabilities by integrating classic IP with cutting-edge technology, aiming to create a new model of industry convergence [4][5] Group 4: Consumer Experience and Engagement - The establishment of themed cinemas and interactive entertainment spaces is part of the strategy to enhance consumer engagement and emotional value through IP [5] - The integration of AI and digital platforms in merchandise development is expected to enhance consumer interaction and experience [3][5] - The focus on creating immersive entertainment experiences reflects a shift towards emotional consumption in the film industry [5]